North Eastern Railroad Forum Index North Eastern Railroad
We Deliver What Others Promise
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How Long should I wait

 
Post new topic   Reply to topic    North Eastern Railroad Forum Index -> Help for New Engineers - Please Read
View previous topic :: View next topic  
Author Message
robertr
Route Developer
Route Developer


Joined: 12 Sep 2002
Posts: 2184
Location: SwampEast Missouri

PostPosted: Tue Jun 21, 2005 12:46 pm    Post subject: How Long should I wait Reply with quote

This is mainly for NERR's newer residents who run into activity problems and scheduling.

I believe MR wrote one activity that had a 10 minute wait, and I have one where there is an 8 minute red waiting to be overtaken at Cedar Ridge.

To my knowledge there are only a couple of longer waits at reds, so if you are waiting longer than that (without specifically being told in the briefing) you are wasting your time (and company time, I might add), Wink since something is not kosher. This is when it's best to check the FAQ's (from the home page) and if you can't find anything, then ask on here to see if anything can be done.

If anyone has run across any longer documented waits, you might add it here and correct me.

Those of us who have been here awhile have learned through experience that every activity on here will work (and has worked at least three times before, counting the developers once and two F-Team members), as long as there isn't a conflicting problem, such as not enough computing resources to run the activity. However, even these are few and far between, for the most part.

Probably the biggest contributor to this permanent red is not 'religiously' observing the reverse points, since they have to clear completely off the screen or you will end up never getting a green at some point up the line from there. Sometimes it's not the next signal, but could possibly be two or three down the line. Save often, then check back a couple and see if you've completely cleared any previous reverse points.

The second contributor is usually a timing issue which is a little more difficult to trace down unless the author has provided you with a timing chart if needed. However, if it's a 30 minute activity and you've already spent 25 minutes and are not even near the end point, then something of that nature would be an indication.

Any additions or corrections to the above would be welcome.

_________________
Robert R. #109 - NW Division
Cert# 05-1-NERR109A (Diesel, Steam & Passenger)
ADF/M&RM & C&NW & NEAir - All now part of NERR
Back to top
View user's profile Send private message Send e-mail
elementb
Superintendent Maintenance of Way
Superintendent Maintenance of Way


Joined: 01 Sep 2002
Posts: 3316
Location: Ottawa, Ontario

PostPosted: Tue Jun 21, 2005 2:31 pm    Post subject: Reply with quote

I believe that several of MRs series on MP3 have up to a 20 minute wait.
_________________
Brian Element
North Eastern Railroad
Back to top
View user's profile Send private message Send e-mail
UlteriorModem
Guest





PostPosted: Tue Jun 21, 2005 2:54 pm    Post subject: Reply with quote

At least they seemed that long LOL.

Whats the deal with having to reverse just a little sometimes in order to "gate" opposing traffic ?
Back to top
robertr
Route Developer
Route Developer


Joined: 12 Sep 2002
Posts: 2184
Location: SwampEast Missouri

PostPosted: Tue Jun 21, 2005 3:06 pm    Post subject: Reply with quote

If the AI or the player has not had the prerequisite amount of signals to prepare the logic, that's often the only way to get the AI to come on. If it's a correct path for both and you are at least 3 to 6 signals apart when starting (depends on the sigfcg in the route) the manuever isn't needed, but often at the beginning of an activity, there isn't time to wait for multiple signals.
_________________
Robert R. #109 - NW Division
Cert# 05-1-NERR109A (Diesel, Steam & Passenger)
ADF/M&RM & C&NW & NEAir - All now part of NERR
Back to top
View user's profile Send private message Send e-mail
Mr. Fred
Engineer
Engineer


Joined: 06 Apr 2003
Posts: 205
Location: Chicago, IL

PostPosted: Tue Jun 21, 2005 6:18 pm    Post subject: Reply with quote

One thing I've encountered a couple of times were long waits followed by a MTS crash. In both cases I checked the AI traffic and discovered that there was no engine attached to the train that I was supposed to meet at the switching! Shocked

I have no idea how this could happen, and I suspect it's rare, but it may be worthwhile if you're stuck at a red to open up the AE and check the AI traffic.

_________________
Fred Lauritzen

"If I die a railroad man
you can bury me in the sand
so I can hear the whistle blow 900 miles." - Train 45
Back to top
View user's profile Send private message Send e-mail
robertr
Route Developer
Route Developer


Joined: 12 Sep 2002
Posts: 2184
Location: SwampEast Missouri

PostPosted: Tue Jun 21, 2005 6:50 pm    Post subject: Reply with quote

Mr. Fred wrote:
One thing I've encountered a couple of times were long waits followed by a MTS crash.

One other reason besides what you mentioned can happen very easily. If you are late, chances are the AI are tied up somewhere also and if they are placed very close together time-wise, they end up having no place to go. If the second one is stuck behind the first, then the next one that is spawned has nowhere to go and no signal to stop it and pretty soon you have a rear-ender (AI to AI) and game over, just as if you had derailed.

_________________
Robert R. #109 - NW Division
Cert# 05-1-NERR109A (Diesel, Steam & Passenger)
ADF/M&RM & C&NW & NEAir - All now part of NERR
Back to top
View user's profile Send private message Send e-mail
Topher
Yard Master
Yard Master


Joined: 28 May 2005
Posts: 368
Location: Burnaby, British Columbia, Canada

PostPosted: Tue Jun 21, 2005 10:47 pm    Post subject: Reply with quote

Mr. Fred wrote:
......it may be worthwhile if you're stuck at a red to open up the AE and check the AI traffic.


Mr. Fred, could you explain how this is done?

_________________
Chris Long
Engineer# 307
Diesel Certification Level 1 NERRCDE1

Still plays with trains!
Back to top
View user's profile Send private message
Mr. Fred
Engineer
Engineer


Joined: 06 Apr 2003
Posts: 205
Location: Chicago, IL

PostPosted: Wed Jun 22, 2005 6:51 pm    Post subject: Reply with quote

In the MTS Editors & Tools Program there is an option called "Activity Editor." Open this, and then open the activity. Among other features is a map of the route that allows you to see the motion of the player consist and AI traffic (on the lower left, under the map). This will give you some idea of when the AI traffic is supposed to meet up with the players' train.

There are other things you can do, but it's a somewhat complicated process. If your interested, there are tutorials available at the Train-Sim library. You also may want to check out Richard Garber's Step by Step Guide to Train Sim Activities - a very useful hands-on guide, available at Abacus for $10.00. I'm sure there are other resources available that I'm spacing out on...

_________________
Fred Lauritzen

"If I die a railroad man
you can bury me in the sand
so I can hear the whistle blow 900 miles." - Train 45
Back to top
View user's profile Send private message Send e-mail
Topher
Yard Master
Yard Master


Joined: 28 May 2005
Posts: 368
Location: Burnaby, British Columbia, Canada

PostPosted: Wed Jun 22, 2005 10:15 pm    Post subject: Reply with quote

Thank you very much. The MSTS editor is something I haven't even looked at yet. I've just been having too much fun running trains. Laughing I think I'll check it out tonight and see what kinda trouble I can get into. Rolling Eyes
_________________
Chris Long
Engineer# 307
Diesel Certification Level 1 NERRCDE1

Still plays with trains!
Back to top
View user's profile Send private message
Mr. Fred
Engineer
Engineer


Joined: 06 Apr 2003
Posts: 205
Location: Chicago, IL

PostPosted: Wed Jun 22, 2005 10:52 pm    Post subject: Reply with quote

Just be careful...it's possible to mess up an activity if you do the wrong thing. But, on the other hand, once you get the hang of it, creating your own activities can be a lot of fun.
_________________
Fred Lauritzen

"If I die a railroad man
you can bury me in the sand
so I can hear the whistle blow 900 miles." - Train 45
Back to top
View user's profile Send private message Send e-mail
robertr
Route Developer
Route Developer


Joined: 12 Sep 2002
Posts: 2184
Location: SwampEast Missouri

PostPosted: Thu Jun 23, 2005 6:21 am    Post subject: Reply with quote

Not only that, but the player train in the AE will permanently stop any place where you would have to tab for permission to pass, so very often it won't tell you much anyway. Possibly, just possibly, it might tell you what time an AI should pass a certain point, if .. a big if, the player train is not in it's line of fire while stopped.
_________________
Robert R. #109 - NW Division
Cert# 05-1-NERR109A (Diesel, Steam & Passenger)
ADF/M&RM & C&NW & NEAir - All now part of NERR
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    North Eastern Railroad Forum Index -> Help for New Engineers - Please Read All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group