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rlduncan A#1

Joined: 25 Jan 2005 Posts: 964 Location: SW Oklahoma, USA
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Posted: Mon Jan 20, 2014 4:01 pm Post subject: NENE-061-10a |
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Has anyone else had a problem with the AI passenger train derailing at MP 79.5 at about 3 hr 35 min into the act? It looks like there are 2 trains together there and when they start they derail. I am just through with the last pick up when this happens. I tried the MSTS shuffle and got one train meeting me on the other track (expected) and another train meeting me head on (NOT expected). _________________ Rick
NERR #268
NERRCDE1
NERRD2
Former vFBL Road Foreman |
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pclawser A#1


Joined: 04 Sep 2005 Posts: 582 Location: Nashville, TN
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Posted: Wed Jan 22, 2014 6:40 pm Post subject: derails |
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I just now ran the activity and had derails at a different, earlier place. It can run differently at different times.
The workaround that I used was to do a shuffle well back from the crashable site. There may be signal change indications in the switch and track monitors. You could do a shuffle coming from the Ordinance or after recoupling to the train. The last of the AIs starts about 10:30 and the last one that I noticed was a Regiorunner.
I wonder which track was the headon. If it is the track where you park the train, you might have to shuffle well before you come to Arsenal Ordinance.
Good Luck _________________ Hey, I'll drink to that!
NERRCDE1, NERRCST1, NERRCP1, NERR-D2-2010
OHV Cert. BTO, ATO, PTO, STO, AD |
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rlduncan A#1

Joined: 25 Jan 2005 Posts: 964 Location: SW Oklahoma, USA
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Posted: Wed Jan 22, 2014 11:40 pm Post subject: |
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Yes, the head-on was on the track where my train was parked. I looked at AI paths in AE and it did not show any AI trains on that route (unless the player train route color covers up the AI route color). I'll try restarting from a save before the last pick up and do some MSTS shuffles to see if I can get it to work. Thanks. _________________ Rick
NERR #268
NERRCDE1
NERRD2
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Firsty Feasibility Team Member


Joined: 12 Sep 2002 Posts: 349 Location: Everswinkel/Germany
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Posted: Thu Feb 13, 2014 6:34 am Post subject: |
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Hi Rick,
sorry for that late reply. In the past i'm not very often here.
Today I'll reinstalling MSTS. Thereafter I will run and test this activity.
Did you finish ?
As a F-Team-Member and the Activity-Writer I can tell you that you can run this Activity without any problems.
I'll re-check and tell you what is going wrong. _________________ Andy
Engineer #061 North Eastern Railroad
Certification 02-2-NERR061A
F-Team Member
Passenger Course Manager
RM Wupper Express
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rlduncan A#1

Joined: 25 Jan 2005 Posts: 964 Location: SW Oklahoma, USA
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Posted: Thu Feb 13, 2014 9:02 am Post subject: |
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Never was able to finish this act. _________________ Rick
NERR #268
NERRCDE1
NERRD2
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Firsty Feasibility Team Member


Joined: 12 Sep 2002 Posts: 349 Location: Everswinkel/Germany
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Posted: Fri Feb 14, 2014 2:54 am Post subject: |
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Hi Rick,
d/t installation problems I'll try to report on Saturday or Sunday.
Sorry for the delay. _________________ Andy
Engineer #061 North Eastern Railroad
Certification 02-2-NERR061A
F-Team Member
Passenger Course Manager
RM Wupper Express
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Firsty Feasibility Team Member


Joined: 12 Sep 2002 Posts: 349 Location: Everswinkel/Germany
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Posted: Mon Feb 17, 2014 3:52 am Post subject: |
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Hi Rick,
on Sunday I was able to re-run this W/O. I know now what are you talking about. I can't imagine what there happen. This occurs never before. It's very annoyed when this happen after 3,5 - 4 Hours. I was on Sunday arround 4 Hours of driving as this occurs. I don't know why the Jettrain at Gun Powder Interlocking is derailing. I try to restart from a save and look what happen when I wait at Edgewood Platform until the Jettrain passed before I cross and go to the last p/u.
Stay tuned I will report.
BRGDS _________________ Andy
Engineer #061 North Eastern Railroad
Certification 02-2-NERR061A
F-Team Member
Passenger Course Manager
RM Wupper Express
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